2019 Formula De Rules

Introduction

This page is meant to clarify some of the rules.

Reference: http://boardgamegeek.com/filepage/36953/master-rules-english

Rules Clarification

  1. Overshooting cars can not change lane. Overshooting is when a car finishes the last movement required in a turn outside the specified spaces. If a another car occupies a square where an overshooting car would go, then the latter is blocked.
  2. Move cars that have passed the entrance to pit lane, then those in pit lane, then those in pit stops, then those on the main track which may still enter pit lane.
  3. Slicks don't give +1 square when you leave your pit stop. Slicks don't give +1 square in the rain. Slicks don't give +1 square on second lap they are used. Slicks give -1 square every turn and triple tire losses for overshoots if used a third lap. Wet tires have double or triple losses in dry or changeable weather.
  4. A car can not extend the distance to the next corner unless an obstacle (car or debris) is in the path.
  5. If a weather test is called for, it happens at the end of the table round.
  6. Cars continue to play in round order, even if lapped. This contradicts published rules.
  7. No debris for elimination due to overshooting.
  8. A car may spend brakes and tires to avoid elimination from blocking. The maximum number of brakes that can be used for this purpose is 3. The maximum number of tires that can be used for this purpose is 3. 3 brakes must be spent before tires can be spent, unless all brakes are used up.
  9. Die Roll Checks
    ConditionRainChangeableSunny
    Collision Check1-211
    Engine Check1-31-41-4
    Suspension Check1-51-41-4

Optional Rules

This section describes a set of optional rules. All these optional rules are not always in effect. Instead, each campaign defines the set of optional rules in use.

Wing Settings

At beginning of race, each player chooses, simultaneously, a wing setting: "normal" or "high down-force". With "high down-force":

When high down-force is in use and a player rolls a die with a result that exceeds the maximum allowed result, the player must re-roll the same die until an acceptable result is reached. Engine and weather checks remain the same, but occur only on the first die roll, as to not change the odds of the event happening.

Wing settings can be adjusted during any pit-stop.

Engine Push

A player may voluntarily use up a car's engine points in order to increase a turn's effective movement die roll. One engine point may be expended (per turn) in order to increase a movement roll by up to four. Debris is not placed if an engine point is intentionally expended.

Pit Crew

During car construction, construction points can be used to add wrenches to the two initial wrenches given.

Custom Pit Crew

During car construction, players are given two extra build points. However, the pit crew (wrenches) is not available unless points are expanded towards its construction. In this variant, more than 2 wrenches can be selected.

Fast Pit Crew

If a player elects to perform a fast pit stop (changing tires, only), the player always succeeds in leaving the pit stand, immediately. The player rolls the black D20 and the results are interpreted as follows:

Roll ResultDistance in Pits
1-41
5-82
9-123
13-164
17-205

Extra Long Pit Stops

On long pit-stops, a player gets 1 point of repair for each wrench and for each turn of delay in the pits. The player may elect to spend multiple turns in pit-stop to accumulate more repair points. Those repair points can be used to fix components of the car. However, when the car leaves the pit, repair points not used are lost.

Driver Points

Driver points may be used to re-roll a driver's die roll. Any die roll concerning the driver or his car (including injury die rolls) may be re-rolled. The second result must be accepted and used, even if it is worse than the first result.

Only one driver point may be used per turn, and in one race the maximum number of driver points that may be expended equals the number of laps in that race.

Driver points are awarded during a campaign by achieving certain goals, such as winning or completing a race.

Ace Driver

During car construction, points can be used to add driver points. However, driver points gained from construction points can not be carried over to another race, nor can they be repaired during a pit-stop.

All Tire Types

During a race, all cars have to used both types of tires: regular and slick. Unless, there is a period of race when there is rain. In case of rain, any tire combination can be used. This forces all the cars to pit at least once, during normal conditions.

Refuel

During any pit stop, all gas boxes available at the beginning of the race are returned, similar to tire boxes.