2011 Formula De Rules
Introduction
This page is meant to clarify some of the rules.
Reference: http://boardgamegeek.com/filepage/36953/master-rules-english
Rules
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Overshooting cars can not change lane. Overshooting is when a car
finishes the last movement required in a turn outside the specified spaces.
If a another car occupies a square where an overshooting car would go, then
the latter is blocked.
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Move cars that have passed the entrance to pit lane, then those in pit lane,
then those in pit stops, then those on the main track which may still enter pit lane.
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Slicks don't give +1 square when you leave your pit stop. Slicks don't give +1 square
in the rain. Slicks give -1 square every turn and triple tire losses for overshoots
if used a third lap. Wet tires have double or triple losses in dry or changeable weather.
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A car can not extend the distance to the next corner unless an obstacle (car or debris)
is in the path.
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If a weather test is called for, it happens at the end of the table round.
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Cars continue to play in round order, even if lapped. This contradicts published rules.
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No debris for elimination due to overshooting.
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A car may spend brakes and tires to avoid elimination from blocking. The maximum number of brakes that
can be used for this purpose is 3. The maximum number of tires that can be used for this purpose
is 3. 3 brakes must be spent before tires can be spent, unless all brakes are used up.